
The controller’s light is a constant meter of morality, and it changes color as the player levels up the good or bad karma. Second Son utilizes the DualShock 4 controller in some unique ways. Some of this can be avoided, but with this much power at Delsin’s hands, why would you? This is on top of completely taking out all DUP presence by destroying their checkpoints and mobile command centers. The side missions for each neighborhood involve hunting down drones for shards used to power up abilities, finding secret DUP agents, and tracking down a secret audiolog left by a secret ally in the DUP.

Remaining purple will prevent correct leveling up and could pose a huge problem in some of the tougher boss battles. It is possible to play gray–or in this case, purple as good is symbolized as blue, bad as red–but at some point in the narrative, a choice has to be made to pick a side and stick with it.

The game affords for both play-throughs with different endings and different missions, depending on what path is chosen. Of course, since this is an InFAMOUS game, morality comes into play and Delsin can choose to be the hero or the villain. It truly comes through the controller and the player feels it. It’s easy to get lost in running around Seattle’s 13 neighborhoods stopping drug dealers and hunting DUP because the feeling of so much power is intoxicating. The smoke effects, especially during the karma streak move, where Delsin shoots hundred of feet into the air, only to crash down in a maelstrom of smoke and cinder destroying anything within a certain radius, are breathtaking. The neon powers, especially when used at night, just explode off the screen. The lighting and reflective effects are unparalleled in gaming, and as I play along and visually feast on what is on my screen, I cannot help but wonder if this game was set in Seattle, with its wet weather and variety of green nature, for the sole purpose of showing off the effects. The visuals in Second Son are some of the best I have ever seen in a video game. But smoke and concrete are the two powers players see most, as most DUP soldiers are imbued with the concrete gift.
INFAMOUS SECOND SON PAPER TRAIL WORTH IT PS4
Video is digitation, and the PS4 presents the visuals in stunning ways. Neon is like laser beams, and each move is a veritable light show. Plus, since Delsin is essentially a “sponge,” he gains three additional gifts throughout the game: neon, video, and eventually, concrete. The powers feel more intuitive here than they did in previous InFAMOUS games. The play control is clean and well thought out, as Delsin starts off with simple smoke powers, but he can acquire more powerful moves by draining core relays that are luckily scattered throughout this version of Seattle. Delsin stands his ground, making a morality choice that will set the course of his story throughout the rest of the game, and the stage is set for Second Son to journey to Seattle to make things right.

Reggie is mortified that his brother is now a freak/conduit/bioterrorist, and before they can make a plan, the DUP shows up, led by Brooke Augustine, a master of concrete, who demands to know where the three escapees are hiding. In the commotion, Delsin touches one of the conduits and absorbs his powers–the ability to control smoke. When a Department of Unified Protection (DUP) transport crashes outside of Salmon Bay, three powerful conduits–or people with elemental powers–escape. His brother, Reggie, just happens to be sheriff, and the two siblings bang heads more often than not. Delsin is young, angry, hotheaded member of the Akomish, a tribe of Native Americans living in Salmon Bay, Washington. Second Son takes place seven years after the events of InFAMOUS 2 and protagonist/antagonist–depending on how you played–Cole McGrath has now been replaced by Delsin Rowe.
