
(Brian_Goble)-1523832346-thumb.png)
He started programming at age 12 after his first initial contact with computers, with his first real game made on a loaned Timex Sinclair in a month long spree. While in college, he worked as a Research Engineer at the school's department of technical communications and built up his programming skill. He was making games for profit even while working on a Bachelor's of Science degree in Computer Science at the University of Washington. He was interviewed by Tom "Mugwum" Bramwell in Bloody Interviews: History and his outside interests includes automobile modification, Disneyland, weather, and other computing topics. In his position of Vice President of Engineering, he oversaw the engineering, quality assurance and technical support divisions for Monolith. He also worked on Shogo: Mobile Armour Division, Gruntz, Get Medieval, The Operative: No One Lives Forever, Tex Atomic's Big Bot Battles, No One Lives Forever 2: A Spy in H.A.R.M.'s Way and Tron 2.0 while at Monolith. Goble is a programming god!" (a similar cheat exists in Claw).
MICROMAN GAME 1993 CODE
The game contains the cheat code "mpscorpio" or "mpgoble" that displays the message "Brian L. He is best known to the Blood community for his work as a coder on Blood II: The Chosen. Goble was a Monolith Productions engineer from its founding in 1994 until 2002.
(Brian_Goble)-1523832361.png)
Specialties include lead engineering, game programming, project leadership, team management, product launches, game design and startups.- Scrum Alliance profileīrian L. Co-founder of two successful game companies (Monolith Productions and HipSoft) with a lead role in over 35 products in the AAA, casual and mobile markets-many of which went on to win awards or spawn sequels. Proven track record through a variety of experiences when it comes to programming, designing, managing and shipping products. "Accomplished lead engineer, game designer and entrepreneur in the game industry with over 20 years’ experience and a passion for developing and releasing great software.
MICROMAN GAME 1993 WINDOWS
Notable Works: Windows Animation Package/32 Interests: Computers, vehicles/modifying, weather, Disneyland Employers: Edmark, Monolith Productions, HipSoft, Glu Mobile,
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